At GDC, Sandfall Interactive said that Clair Obscur: Expedition 33 features very little original programming thanks to Unreal Blueprints ...
Because it had to be done.
First game feels laggy on phones. Fix it with touch-friendly controls, optimized layout, better performance, and feedback for smooth mobile play ...
Many people want to make their first game, but don’t know where to start. They worry the idea will be too hard, take too long ...
Arin Hanson traces the development of Gameoverse from a decade-old prank into a full series and discusses the long road from Newgrounds to Glitch.