When students create a visual resource to scaffold problem-solving, they can approach independent work with more confidence and focused attention.
During this year’s Game Developers Conference, Sandfall Interactive lifted the curtain on how it was able to create Clair Obscur: Expedition 33 with a small team of programmers. The studio’s secret?
Many people want to make their first game, but don’t know where to start. They worry the idea will be too hard, take too long, or end up boring. The truth is, the best first games are small, clear, ...