The project follows a layered architecture with strict dependency direction: Infrastructure → Services → Game Logic. Infrastructure BootstrapInstaller — Zenject root composition, service registration ...
ScriptableObject 기반으로 여러 Unity Sprite를 하나의 texture atlas로 pack하고, runtime에서 이름으로 sprite를 가져오거나 UI Image처럼 표시할 수 있게 해주는 패키지입니다. Rebuild Atlas는 생성된 PNG를 Sprite ...
Abstract: Game engine is the core of game development. Unity3D is a game engine that supports the development on multiple platforms including web, mobiles, etc. The main technology characters of ...
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